
Quality Education Fund Thematic Networks
Self-Directed Learning as a Strategy to Promote STEAM Education


Project
Objectives
Short-term objectives​
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To develop teachers’ capacity to adopt self-directed learning as a strategy to promote STEAM education
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To support schools to build capacity and develop whole-school curriculum with good practices in implementing STEAM education
Long-term objectives
The supports to schools and teachers ultimately aim at helping students to:
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Strengthen student’s ability to integrate and apply knowledge and skills across different subject disciplines to unleash their innovation and nurture their entrepreneurial spirit;
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Empower students to engage effectively in SDL despite their diversity
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Improve students’ motivation for learning and to enable them to transfer skills and knowledge to new situation
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To acquire related knowledge and skills to engage themselves effectively in STEAM learning activities through SDL
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Nurture students’ creativity, collaboration and problem solving skills
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Foster students’ innovation and entrepreneurial spirit
Areas of support

STEAM education

Self-directed learning
10 supporting areas
1
Robotics and sensors
2
3D technologies
3
Computational thinking
4
Artificial Intelligence and Big Data
5
Integrated science project
6
STEAM and VR Technol
7
Smart City
8
eLearning to facilitate SDL and STEAM Education
9
Chinese culture and visual arts
10
Blockchain

Mode of Support
04
01
Meeting
Co-planning meetings with teachers-in-charge to build and execute school-based STEAM curriculum
02
Workshops at the University of Hong Kong and online sharing equips teachers with knowledge on STEAM education and SDL
Teacher training workshops
03
Interflow activities
We would share good experience and practices among schools. For example, sharing sessions, open classes, learning cluster meetings and exhibitions, etc.
04
​Project competition
To help schools to motivate and encourage students to excel in STEAM education